|Session Name||You Want How Many Animations When? Getting Large Amounts of High Quality Animation Quickly|
|Company Name(s)||Sony Online Entertainment|
|Track / Format||Visual Arts|
This lecture, will outline (and demonstrate) some time saving methods used to create high quality animation in a short amount of time. Floyd Bishop will be going through workflows he's developed by working as a character animator for the last 13 years, bringing in some of the best elements from pipelines for film, television, and web series production, as well as what he has learned in games.
The lecture will focus on:
o planning for speed
o general Maya workflow
o rig reuse
o simple MEL scripts
o using Maya's graph editor and other tools to your advantage
o other tricks that allow for a high volume of animation in a short amount of time
The session will include demonstrations of each technique during the lecture, first animating a walk cycle, and then applying that to another character. Floyd Bishop will be using off the shelf tools, available to the general public, so that attendees can instantly implement these techniques to their own workflow and production pipelines. He will touch on each of the topics during the live demonstration.
To summarize, attendees will come away from this lecture with a firm grasp of how to speed things up on the animation side of production without any sacrifice of quality.