|Session Name||Tools for Game Designers' Management|
|Company Name(s)||Dontnod Entertainment|
|Track / Format||Production|
First the roots: the role of game designers, their high level function, what moves them and how to measure their performance. This leads to some practices and alchemical recipes Marc Pestka has used when he had to manage Game Designers so that the journey to a shipped video-game was, if not cool, at least enjoyable.