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Session Name:

Lighting Design for Level Designers

Overview:

Both level designers and level artists must negotiate trade-offs when collaborating on game environments- however, it's often difficult to work together if there is no common language or base of theory. In this session, a level designer with lighting design training will summarize a body of lighting theory and common patterns, contextualize it within the affordances of player behavior, and discuss case studies / lighting strategies. The talk will focus on architecture and lighting as used in first person games, though the theory is applicable to any camera perspective.

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  • GDC Europe 2012
  • Robert Yang
  • Parsons the New School for Design
  • free content
  • Visual Arts
  • Visual Arts