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Session Name:

Implementing an In-House Playtesting Process

Overview:

Making sure games resonate with players has never been more important. This talk will outline a complete playtesting process and show the best methods to help developers make better games. It'll stress how to do this on a budget, but always with the aim of increasing the player experience for AAA and indie games. The techniques are designed to remove biased opinion and give evidence for making key design decisions.

After years of working on AAA and indie titles, we have never seen a game that cannot be improved by this playtesting process.

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  • GDC Europe 2012
  • Graham McAllister
  • Player Research
  • free content
  • Production
  • Production