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|Session Name:||Guild Wars 2: Finding Our Voice|
|Speaker(s):||Angel Leigh McCoy, Bobby Stein|
|Company Name(s):||ArenaNet, ArenaNet|
|Track / Format:||Game Narrative Summit|
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|Overview:||It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content.|