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Session Name:

Guild Wars 2: Finding Our Voice


It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content.

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  • GDC Online 2012
  • Angel Leigh McCoy
  • ArenaNet
  • Bobby Stein
  • ArenaNet
  • free content
  • Game Narrative Summit
  • Game Narrative