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Session Name:

Animation Bootcamp: Making an Audience Believe

Overview:

The Animation Industry is moving and changing faster than we ever expected. The number of good animators is increasing every year and finding a stable job in this competitive field is much harder compared to just a decade ago. What therefore gives an animator this extra edge? We often misunderstand good animation for simply good motion and forget that our main focus as an animator is to fool an audience into believing. Over the course of this talk we will discuss the “Thinking Character” and the little things that we tend to forget but that is incredibly essential for a character to come to life.

10-10:15am - Intro - Mike Jungbluth (Zenimax Online), Tim Borrelli (5th Cell) and Nate Walpole (Independent)
10:15-11:15am - Making an Audience Believe - Jalil Sadool (Dreamworks)
11:15am-12:15pm - It's Alive! Developing Animal/Creature Movement - Amy Drobeck (WB Games)
12:15-1:30pm - Lunch
1:30-2:30pm - How to Get the Most Out of Your Mocap - Simon Unger (Independent)
2:30-3:30pm - Animating the 3rd Assassin - Jonathan Cooper (Ubisoft Montreal)
3:30-4:30pm - Giving Purpose to 1st Person Animation - Ryan Duffin (EA/Danger Close)
4:30-4:45pm - Break
4:45-5:45pm - Designing A Performance - Ed Hooks (Acting for Animators) & Mike Jungbluth (Zenimax Online)
5:45-6:15pm - Q & A Roundtable - Tim Borrelli (5th Cell)

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  • GDC 2013
  • Jalil Sadool
  • Dreamworks
  • free content
  • Visual Arts
  • Visual Arts