Session Name: | Animation Bootcamp: It's Alive Developing Animal/Creature Movement, Personality and Presentation |
Speaker(s): | Amy Drobeck |
Company Name(s): | WB Games |
Track / Format: | Visual Arts |
Overview: |
The purpose of this session is to outline the process of bringing a creature/animal to life from the skeleton up. It will begin with an overview of anatomy, continue with a breakdown of movement that includes character/personality development and end with the realization of these assets in cinematic and in-game formats. 10-10:15am - Intro - Mike Jungbluth (Zenimax Online), Tim Borrelli (5th Cell) and Nate Walpole (Independent) 10:15-11:15am - Making an Audience Believe - Jalil Sadool (Dreamworks) 11:15am-12:15pm - It's Alive! Developing Animal/Creature Movement - Amy Drobeck (WB Games) 12:15-1:30pm - Lunch 1:30-2:30pm - How to Get the Most Out of Your Mocap - Simon Unger (Independent) 2:30-3:30pm - Animating the 3rd Assassin - Jonathan Cooper (Ubisoft Montreal) 3:30-4:30pm - Giving Purpose to 1st Person Animation - Ryan Duffin (EA/Danger Close) 4:30-4:45pm - Break 4:45-5:45pm - Designing A Performance - Ed Hooks (Acting for Animators) & Mike Jungbluth (Zenimax Online) 5:45-6:15pm - Q & A Roundtable - Tim Borrelli (5th Cell) |