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|Session Name:||LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)|
|Speaker(s):||Gustaf Johansson, Ulrik Lindahl|
|Company Name(s):||Simplygon, Simplygon|
|Track / Format:||Visual Arts|
|Overview:||In this session we will cover how using Level-Of-Detail (LODs) techniques to optimize the number of triangles & draw calls, as well as reducing skinning & material complexity, have a huge impact on rendering performance. We will also show a number of techniques that can be used to preserve the highest possible visual quality of the scene, while minimizing visual impact when switching between LODs. We will demonstrate these techniques with LODs created using Simplygon(tm).|