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The Number One Educational Resource for the Game Industry

Session Name:

Crafting Destruction: The Evolution of the Dead Space User Interface

Overview:

This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space franchise, will break down the early attempts and concepts that led to Dead Space's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.

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  • GDC 2013
  • Dino Ignacio
  • Visceral Games - Electronic Arts
  • free content
  • Visual Arts
  • Visual Arts