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|Session Name:||Cutscenes Everywhere: The Tech Behind StarCraft II's Storytelling|
|Company Name(s):||Blizzard Entertainment|
|Track / Format:||Visual Arts|
|Overview:||This session will present how the new cutscene editor and its underlying engine were built in StarCraft II: Heart of the Swarm. The talk will review the design process, and how having a user-focused approach shaped both the tool and engine alike. It will then provide an overview of the technical design and architecture of these systems. Finally, the talk will discuss the emergent workflow that resulted in having the artists so heavily involved in the development process of their tool.|