You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Proceduralism: Low Risk, High Reward


This talk will discuss procedural methods in use and in development at Electronic Arts, which improve productivity while reducing expenses. Following the success of the MountainMan tool used to generate environments for the SSX franchise, many applications of procedural tools have been explored, and several have been implemented. Currently, Electronic Arts is broadening procedural efforts and laying out a long-term plan to broadly implement procedural tools in all areas of production. Cases will be presented to show the risks and rewards of completed developments. Generally, results show productivity gains of one or more orders of magnitude, with low cost and low risk.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2013
  • Caleb Howard
  • Electronic Arts Canada
  • free content
  • Production
  • Production