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Session Name:

Demiurge's Tale: A Console to Free-to-Play Postmortem


This session will be a postmortem of the team at Demiurge, who were tasked with making free-to-play games without having any prior experience. This talk will describe in detail how we converted our traditional console team into a games-as-a-service, free-to-play group. We will discuss the specific missteps and happy accidents that happened throughout the course of developing our first free-to-play games, and how it even changed the way we do traditional development for the better.

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  • GDC 2013
  • Albert Reed
  • Demiurge Studios
  • free content
  • Production
  • Production