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Session Name:

iOS Games in a Day: Game Architectures for Rapid Results on iOS


A one-day crash course in making iOS games. This daylong bootcamp will include enough specific technical and platform knowledge for attendees to either go away and start making their own iOS games, or to further understand the tools they are using. The day will be made up of a mix of discussion, deep dives, examples, and plenty of opportunities for audience Q&A. Session content will include an introduction to the iOS platform, crash courses in Cocos2d and Unity3d, popular/essential iOS APIs for games, and a deep-dive on game architecture selection and best practices.

10-10:10am - Introduction - Gareth Jenkins (36peas) and Ray Wenderlich (Razeware LLC)
10:10-11am - Cocos2D Crash Course for iOS Games - Rod Strougo (Big Nerd Ranch & Prop Group) and Ray Wenderlich (Razeware LLC)
11:10am-12pm - Unity Crash Course for iOS Games - Gareth Jenkins (36peas) and David Whatley (Critical Thought Games, LLC)
12-1:30pm - Lunch
1:30-2:20pm - OpenGL Crash Course for iOS Games - Mike Daley (71Squared Ltd) and Ray Wenderlich (Razeware LLC)
2:30-3:20pm - iOS APIs for Games - Ray Wenderlich (Razeware LLC)
3:30-4:20pm - Game Architectures for Rapid Results on iOS - Gareth Jenkins (36peas)
4:30-4:40pm - Coffee Break
4:50-5:50pm - iOS State of the Union - Gareth Jenkins (36peas), Mike Schramm (TUAW/Joystiq), Ray Wenderlich (Razeware LLC), Natalia Luckyanova (ImangiStudios)
5:55-6pm - Closing Remarks

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  • GDC 2013
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming