You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Taking the Leap from Student to Studio: The Story About Making FRACT
Speaker(s): Richard Flanagan
Company Name(s): Phosfiend Systems
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Winning the IGF for Best Student Game was a dream come true - but then what? This talk details the ups and downs, circuitous paths, and the lessons learned along the way while developing the student game FRACT into a commercial release. Learning on the job is challenging enough, and the talk shares what happens when life throws something unexpected your way. It discusses the reality of taking risks, running an indie studio out of your home with a pregnant wife as your producer, and putting out your first game in the midst of juggling big decisions, deadlines, and diapers.

GDC 2013

Richard Flanagan

Phosfiend Systems

free content

Independent Games Summit

Independent Games