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Taking the Leap from Student to Studio: The Story About Making FRACT


Winning the IGF for Best Student Game was a dream come true - but then what? This talk details the ups and downs, circuitous paths, and the lessons learned along the way while developing the student game FRACT into a commercial release. Learning on the job is challenging enough, and the talk shares what happens when life throws something unexpected your way. It discusses the reality of taking risks, running an indie studio out of your home with a pregnant wife as your producer, and putting out your first game in the midst of juggling big decisions, deadlines, and diapers.

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  • GDC 2013
  • Richard Flanagan
  • Phosfiend Systems
  • free content
  • Independent Games Summit
  • Independent Games