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|Session Name:||Designing for Mystery in Kentucky Route Zero|
|Speaker(s):||Jake Elliott, Tamas Kemenczy|
|Company Name(s):||Cardboard Computer, Cardboard Computer|
|Track / Format:||Independent Games Summit|
|Overview:||Over the course of its development and leading up to the release of its first episode, Kentucky Route Zero transformed significantly, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious. We'll talk about this evolution, look at a few specific moments in the game with demonstrations of how exactly they changed over time, and reflect a bit on how designing for mystery shaped our process and the resulting game.|