You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

How We Created Mark of the Ninja Without (Totally) Losing Our Minds


Mark of the Ninja was, without question, Klei Entertainment's most ambitious game. Art, technology, design, and audio domains were challenged in ways they had never been challenged before. We managed to build the game in 16 months, without significant overtime, to a level of quality we're immensely proud of. Creative director Jeff Agala will discuss how the team grew and arose to meet these challenges, delivered a great game, and did it without destroying themselves.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2013
  • Jeff Agala
  • Klei Entertainment
  • Jamie Cheng
  • Klei Entertainment
  • free content
  • Independent Games Summit
  • Independent Games