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Session Name:

How to Sell Your QA Services on a Free-to-Play Project


This lecture will point out how QA teams are usually seen, and introduce some common QA goals and areas of activities. It will proceed by showing why these goals are especially important when working on F2P games, and demonstrate the QA methods that should be used at each stage of the development cycle. The lecture will then answer the question of how to scale the QA activities for specific projects to figure out a cost-effective QA strategy. The talk will conclude with a success formula for quality in game projects.

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  • GDC 2013
  • Stephan Beier
  • Travian Games GmbH
  • free content
  • QA Summit
  • Localization / QA