You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Designing Grand Strategy: Making the Mechanics of Total War

Overview:

Creative Assembly's award-winning Total War series has been at the forefront of strategy gaming for the last decade. Combining a grand-scope, turn-based campaign game, and real-time battles with thousands of men, the creation of each Total War title presents formidable design challenges. This session explores our approach to the design of game mechanics, and how these principles are applied in the development of Total War strategy games. Perspectives and debates on design problems encountered are examined, including realism, simulation versus game rules, mystery versus clarity, decisions and counterpoint, gameplay depth versus micromanagement, gameplay system dynamics, and more.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • James Russell
  • Creative Assembly
  • free content
  • Design
  • Design