You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: World of Dishonored: Raising Dunwall
Speaker(s): Sebastien Mitton
Company Name(s): Arkane Studios
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Viktor Antonov and Sebastien Mitton discuss the inspirations and challenges behind building Dishonored's new game world, and creating fiction through back-story and visual design. The pre-production process included high concept design work, visiting locations, studying urban experiences and European architecture design, and researching similar time periods. All elements are detailed in their process of adding Dunwall to the map of fantastic game worlds.

GDC 2013

Sebastien Mitton

Arkane Studios

free content

Visual Arts

Visual Arts