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Session Name:

The Art and Rendering of Remember Me

Overview:

This session will discuss the challenges, as well as the techniques used, in the game Remember Me to get the plausible sci-fi city of Paris. We will see the beginnings of the process: from concept and inspiration, how we fit our vision to our constraints, how the collaboration between art and technique allowed us to get a stylized, physically-based rendering. The technical side will detail our physically-based rendering workflow with tools and our physically-based rendering of wet surfaces. It will also show our dynamic reflection techniques and how we enhanced the image with simple rendering tricks.

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  • GDC Europe 2013
  • Laurent Harduin
  • DONTNOD Entertainment
  • Sebastien Lagarde
  • DONTNOD Entertainment
  • free content
  • Visual Arts
  • Visual Arts