You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Toolchain Independent Distributed Compilation
Speaker(s): Dietmar Hauser
Company Name(s): Sproing Interactive Media GmbH
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In 2012, a crack programming team set out on a mission to speed up compile times for C++ projects, utilizing the untapped power of idle workstations. With a lot of experience in multi-platform development, the cumulative pain of years of watching compilers do their job and the aid of a government subsidiary, many expected and unexpected obstacles had to be overcome. This is their story.

GDC Europe 2013

Dietmar Hauser

Sproing Interactive Media GmbH

free content

Programming

Programming