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Session Name:

Gamification in Software Testing and QA

Overview:

Early milestone-build release models are becoming ever more popular and community engagement during game development itself is, potentially, a very valuable developer resource. Current models for closed alpha or beta testing are not very productive, and are often plagued with many passive participants. This talk focuses on a new, innovative, community-based testing/QA method named POMMS (Project-Oriented Modular Motivational System), which uses elements of gamification to maximize the productivity of community-based testing. The system's design, setup, flow, rules, advantages and pitfalls are discussed on the basis of ~1 year of experience running and tweaking the system in game production.

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  • GDC Europe 2013
  • Robert Hoischen
  • Camshaft Software
  • free content
  • Production
  • Production