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Session Name:

Warface: Creating AAA Graphics for Low-End PCs

Overview:

The main topic will cover the most useful content creation solutions for technical issues that arise during the production of high-quality titles for low-end hardware. This includes tricks and techniques used to make game assets fit within tight, low-spec allowances, as well as how to ensure the smallest downloadable game size. Topics will include character, weapon, and environment assets creation processes that were used during the Warface free-to-play, MMO-FPS production.

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  • GDC Europe 2013
  • Konstantin Molchanov
  • Crytek GmbH
  • free content
  • Visual Arts
  • Visual Arts