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Session Name:

10 Decisions That Took Warface to Our First 10 Million Users

Overview:

This session is a lighthearted journey through the last 7 years of development on Warface as Crytek moved from a traditional games platform to a free-to-play business model. Nick Button-Brown will look at 10 key decision points in those 7 years, the decisions we made, and how we adapted when those decisions were not right.

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  • GDC Europe 2013
  • Nick Button-Brown
  • Crytek GmbH
  • free content
  • Production
  • Production