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Session Name:

Broken Age's Approach to Scalability

Overview:

Bringing the beautiful and lively world of Broken Age simultaneously to five different platforms ranging from older mobile devices to state of the art PCs with only a small team of programmers was a great challenge. This talk will describe the key decisions made to achieve the necessary scalability, and detail the authoring process for characters and environments, the data build pipeline, and run-time techniques such as rendering tricks for rapid iteration and debugging. Several practical solutions for the many challenges associated with mobile/PC cross-platform game development will be presented in detail.

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  • GDC Europe 2013
  • Oliver Franzke
  • Double Fine Productions
  • free content
  • Visual Arts
  • Visual Arts