You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Multi-screen, Multi-platform App Design: Train Wreck or Voltron?

Overview:

Some combinations are awesome. Some are nightmarish. Consider the challenge of building a second-screen user experience designed to be used when watching TV while using a mobile device. Live, interactive content must be available to users on demand and in context, so add active HTML components to the native app. Now deliver it as a multi-platform app in order to reach the widest possible user base across iOS and Android phones and tablets. Top it off with the ability to serve targeted advertising as a revenue model. This session by Viggle's Vice President of Product, Kyle Brink, will explore lessons learned from building, launching, and operating just such a hybrid app.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • ADC 2013
  • Kyle Brink
  • Viggle
  • free content
  • Entertainment Apps
  • Other
  • Brand Marketing Apps
  • Business & Marketing