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Session Name:

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)


Literature and cinema make use of many kinds of mechanisms to create plot: amnesia, sudden revelations, character initiatives, deus ex machina, etc. But most of us experience these passively as an audience. In this talk, Daniel will walk through several levels of Storyteller, showing how it makes you think about these mechanisms in order to solve story creation challenges.

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  • GDC Next 2013
  • Daniel Benmergui
  • Ludomancy
  • free content
  • Future of Gaming
  • Other