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Session Name:

The Programming of Gone Home: How to Succeed by Being Lazy


Laziness is just another word for efficiency! Learn the techniques and ideas used (and some that should have been used but weren't) in programming Gone Home. Johnnemann will share his experience as the sole programmer, shipping a successful 3D first-person game in less than 18 months. Attendees will leave with insight into effective tech prototyping, empowering content creators, time management, scoping and using external resources to reduce programmer workload, or increase efficiency, depending on who you ask.

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  • GDC 2014
  • Johnnemann Nordhagen
  • The Fullbright Company
  • free content
  • Independent Games Summit
  • Independent Games