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Session Name:

Next-Gen Audio in Killer Instinct


After a 17-year hiatus, Killer Instinct came back as an Xbox One launch title. This presented the audio team with two challenges: be true to the series and deliver a next-gen audio experience. This lecture will demonstrate how these creative and technical challenges were overcome by asking three questions: What made the original sound great (analysis)? What audio experience does the player expect from a next-gen fighting game (anticipation)? And what doesn't the player expect and how can we evolve the series (surprise)? You will learn what went right and what went wrong, including mix choices, loudness standards, the dynamic soundtrack, designing around 60fps, contractor budgets and the creative use of surround.

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  • GDC 2014
  • Mick Gordon
  • Independent
  • Jean-Edouard Miclot
  • Double Helix Games
  • free content
  • Audio
  • Audio