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|Session Name:||OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms (Presented by Intel Corp)|
|Speaker(s):||Jon Kennedy, Chris Kirkpatrick|
|Company Name(s):||Intel Corp, Intel Corp|
|Track / Format:||Programming|
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|Overview:||See how the latest release of OpenGL ES brings the power of desktop graphics to the mobile development space. Android devices are shipping with powerful graphics hardware. Many of these devices share the same capabilities of desktop PC systems. We'll give an overview of the latest features of OpenGL ES 3.0 and OpenGL ES Next and demonstrate the power of these features with illustrative examples giving developers the tools for delivering the most powerful mobile graphics experience possible.|