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|Session Name:||The Revolution in Mobile Game Graphics (Presented by ARM)|
|Speaker(s):||Marius Bjorge, Sam Martin|
|Company Name(s):||ARM, Geomerics|
|Track / Format:||Visual Arts|
|Overview:||The leap from simple 2D graphics to complex 3D shading and lighting has been one of the fastest transitions seen on mobile devices. In this talk we look at the bleeding edge of physically based shading and real-time global illumination on mobile, with illustrations from content built in existing tools. We then look to the future and discuss on-chip rendering, a recent innovation in mobile graphics that will enable console rendering architectures on mobile GPUs.|