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The Number One Educational Resource for the Game Industry

Session Name: Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems
Speaker(s): Gareth Thomas
Company Name(s): AMD
Track / Format: Programming

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Overview: Supercharge your particle systems by leveraging the power of DirectCompute. Techniques to improve particle density, sorting and collision will be covered.

GDC 2014

Gareth Thomas


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