You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Future of Localization Testing
Speaker(s): Nadine Martin
Company Name(s): Sony Computer Entertainment Europe
Track / Format: Localization Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: As ambitions (and budgets) for AAA games get bigger and bigger, high-quality localization has been essential to succeed in global markets and maximize return on investment. This inspirational talk looks at how bigger budgets or more languages don't have to go hand in hand with higher localization test costs. It questions the traditional sequential localization test models and shares what Sony has been doing to change the nature of its localization testing efforts without compromising on quality.

GDC 2014

Nadine Martin

Sony Computer Entertainment Europe

free content

Localization Summit

Localization / QA