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|Session Name:||Killzone Shadow Fall: Creating Art Tools for a New Generation (Presented by Autodesk)|
|Speaker(s):||Sander van der Steen|
|Company Name(s):||Guerrilla Games|
|Track / Format:||Production|
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|Overview:||This talk describes the tool improvements Guerrilla Games implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.|