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|Session Name:||Quest for Quality: Maximizing the Relationship Between Creative and Production|
|Speaker(s):||Michael Condrey, Glen Schofield|
|Company Name(s):||Sledgehammer Games, Sledgehammer Games|
|Track / Format:||Production|
|Overview:||Sledgehammer Games' co-founders, Glen Schofield and Michael Condrey, will discuss improving the relationship between creative and workflow management without sacrificing quality. As is often the case, the technical, milestone-driven aspects of game development can overshadow the fulfillment of the creative process that developers strive for. Based on their experiences with multiple titles (including Dead Space while formerly at Visceral Games and their co-development of Call of Duty: Modern Warfare 3), Glen and Michael will discuss their development philosophies, which maximize team effectiveness, inspire innovation, and improve the quality of the final product. Learn more about their hiring techniques, layered tasking and clever deployment of strike teams to finesse key gameplay moments.|