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|Session Name:||Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom|
|Speaker(s):||Roger Altizer, Mia Consalvo|
|Company Name(s):||EAE Master Games Studio, University of Utah, Concordia University|
|Track / Format:||GDC Education Summit|
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|Overview:||Common wisdom states that building a successful game development program equals creating a degree composed of courses from various departments. Yet, to have a truly outstanding program, you need to go the extra mile - get out of the classroom - and add some (or all!) of the following tested elements to make your program stand out. These are not just best practices for producing the best graduates, but also facilitating research and administering an interdisciplinary program in universities that favor organizing around siloed schools. Attendees will walk away with twenty non-classroom lessons with concrete examples to help grow their games programs.|