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Session Name:

Advanced Linux Game Programming

Overview:

Ever since the advent of SteamOS, interest in game development for Linux has seen an increase. This lecture aims to address some more advanced issues encountered by programmers on this platform, beyond the very basic Linux setup, and drawing from over a year and two and a half games of experience in the subject. The areas discussed will be:

  • Executable build improvements
  • Crash handling and reporting
  • Memory debugging
  • OpenGL instrumentation and debugging
  • Various caveats, tips and tricks

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  • GDC Europe 2014
  • Leszek Godlewski
  • Nordic Games
  • free content
  • Programming
  • Programming