You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

iOS Games in a Day: iOS Games Input Patterns and Practices

Overview:

This session is appropriate for developers new to touchscreen game design, as well as those looking to further leverage the nuances of the platform. This patterns-based approach will give attendees a specific set of parameters and technical methods for building touch-native iOS games. The talk will also cover:

  • A breakdown of several common input patterns in iOS games
  • Functional analysis & suitability (patterns)
  • Examples and case studies (a look at popular games and their input models)
  • Implementation approaches (practices)
  • Implementation hands-on (code-level examples of implementation)
  • Review and key takeaways for creative and appropriate input design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming