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|Session Name:||Massively Multiplayer: A Dozen Schools Teach Together, Collaboratively and Competitively|
|Company Name(s):||University of Toronto|
|Track / Format:||GDC Education Summit|
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|Overview:||Collaboration and competition are as instrumental in teaching game design classes as they are in games themselves. Most schools already use collaboration to share ideas and skills, and competition to inspire serious student performance. Steve Engels (University of Toronto), Emma Westecott (OCADU) and Andrew Hogue (UOIT) take this one step further, uniting over a dozen large colleges and universities, to improve the student experience through large-scale collaboration and competition. Attendees will learn the benefits and pitfalls of creating blended classes from a variety of disciplines and schools, where faculty and industry experts unite to provide course content and province-wide competitions.|