You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Physics for Game Programmers: Understanding Constraints
Speaker(s): Erin Catto
Company Name(s): Blizzard Entertainment
Track / Format: Programming
Overview: This session will be about writing a character controller. Erin will show how to implement a character controller using swept collision and an iterative solver. The solver naturally handles collision priorities using Lagrange multipliers.

GDC 2014

Erin Catto

Blizzard Entertainment

free content