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|Session Name:||Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID (Presented by NVIDIA)|
|Speaker(s):||Franck Diard, Samuel Gateau, Eric Young|
|Company Name(s):||NVIDIA, NVIDIA, NVIDIA|
|Track / Format:||Programming|
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This session presents the technologies behind NVIDIA GRID and game streaming in the cloud. In the first part, we'll cover the key components of GRID - like using the GRID API's optimal capture, efficient compression, fast streaming, and low latency to deliver an ultimate cloud gaming experience. In the second part, we'll go over optimization guidelines and available libraries that can be used for game engines running in the cloud - gamepad controller support, improved sign-on for games, adding global illumination, and PhysX. In the third part, we'll demonstrate how to use Amazon G2 servers with the NVIDIA GRID APIs to stream games on the cloud.