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|Session Name:||The Challenge of Bringing FEZ to PlayStation Platforms|
|Speaker(s):||Miguel Angel Horna|
|Track / Format:||Programming|
|Overview:||This session will explore the process of bringing FEZ to the Sony PlayStation platforms. Beginning with the conversion from the existing C# codebase to C++ native code, the talk will then cover memory management without a garbage collector, tuned optimization techniques for each platform, audio engine rewrite, and will finish with special features added to PlayStation builds (Cross-Save, Stereo3D).|