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|Session Name:||Characterization, Purpose, and Action: Creating Strong Characters in Video Games|
|Track / Format:||Design|
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|Overview:||The recent success of games with strong narrative focus point to a future where narrative is increasingly viewed as an ASSET in games, and great narratives are often defined by great characters. This talk will examine memorable characters in video games, address the unique challenges in establishing character in games, and provide a framework for creating strong game characters that covers styles ranging from Portal to Dragon Age. We'll discuss both linear and sand-box style characters, as well as taking a look at the oft' troublesome "blank slate" characters, who are defined by being undefined.|