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Learning from Feedback with Gunhouse: Improve your Game through Playtesting


Everyone says you should playtest, and learn from your feedback. But how do you know what to look for, and what to throw away? How can you turn off the cuff comments into statements that actually make a difference for your game? This session doesn't have all the answers, but will guide you through the process of taking feedback that got Gunhouse from a 48 hour game jam to a well received, full fledged game for touch devices.

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  • GDC China 2014
  • Brandon Sheffield
  • Necrosoft Games
  • free content
  • Indie
  • Independent Games