You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Designing for Mobile VR in Dead Secret
Speaker(s): Chris Pruett
Company Name(s): Robot Invader/ Oculus
Track / Format: Smartphone & Tablet Games Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Mobile VR, like desktop VR, comes with a set of unique design challenges. The playing field is wide open when it comes to designing VR-centric gameplay systems, but the stakes are high: poorly implemented designs often result in the player feeling sick. Good VR also requires competent 3D graphics running at a rock solid frame rate. Building an interesting and convincing virtual space on mobile hardware is a tricky proposition. In the summer of 2014, Robot Invader decided to rebuild its current project, a moody murder mystery called Dead Secret, as a mobile VR game. Originally designed for tablets, the title was rebuilt from the ground up to accommodate mobile VR. From the pacing to the interface, the sound system to the monetization plan, everything changed. After months of work, Dead Secret is not only playable on mobile VR platforms, it's a much better game. This talk will discuss the challenges and benefits of targeting mobile VR platforms, and discuss in detail how mobile developers can approach this new platform. This talk is focused on specific design considerations for mobile VR, the decisions we made in Dead Secret, tips and tricks we learned along the way, and how we might do it differently in the future.

GDC 2015

Chris Pruett

Robot Invader/ Oculus

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games