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|Session Name:||Game Design Case Studies - One Designer | One Game | One System|
|Speaker(s):||Eric Zimmerman, Dan Cassar, Bennett Foddy, Tanya Short|
|Company Name(s):||NYU Game Center, Independent, NYU Game Center, Kitfox Games|
|Track / Format:||Design|
|Overview:||We all play games. But that doesn't mean we know how they work. Game Design Case Studies provide a detailed look "under the hood" of games by their designers. Each Game Design Case Study session features multiple short talks, where one designer takes apart one system from one game they made. From real-time control schemes to economy balancing to procedural level generation, come join us as experienced designers dissect their own games, highlighting the design decisions and methodologies that led to the final version of the design.|