You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Level Design in a Day: Procedural Level Design in Eldritch

Overview:

Minor Key Games co-founder David Pittman presents a detailed rundown of the theory and algorithms behind the procedural level design in Eldritch. How do you achieve a desired experience when level creation is offloaded to an algorithm? What role does a level designer play in a game with randomly generated levels? Why use procedural level design at all? David examines these and other topics through the lens of 3D action roguelike Eldritch. Attendees will learn how and why Eldritch's level generation was implemented, as well as general reasons why procedural algorithms might be embraced by level designers.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2015
  • David Pittman
  • Minor Key Games
  • free content
  • Production
  • Production
  • Design
  • Design