|Embracing PBR with Substance: The AAA Studios' Best Kept Secret (Presented by Allegorithmic)
|Jason Brackman, Jeremie Noguer, Sebastien Deguy
|Relic Entertainment, Allegorithmic, Allegorithmic
|Track / Format:
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|Substance by Allegorithmic is the new generation of texturing pipeline, already used by more than 50 000 3D artists and bringing the asset pipeline of more than 50 AAA studios worldwide top the next level. Adobe's Photoshop is becoming less and less relevant for game developers since the rise of Physically-Based Rendering and Substance is acknowledged as the most robust solution to tackle this new paradigm. The session will feature live demonstration of Substance Painter, Substance Designer and Bitmap2Material, as well as a user case from Jason Brackman, Senior Technical Artist at Relic Entertainment. Substance Painter, winner of the CG award for best new application in 2014, will be the highlight of the session with the unveiling of groundbreaking features that have been in the work for the past 12 months.