The roles of technical artists continue to change and grow. Each project brings new opportunities for TAs to improve the lives of the artists around them and help increase the quality of the game. With responsibilities like content creation pipelines, look development, and the creation and management of asset tracking systems; increasingly, the lines between programmer and artist are blurring for technical artists. Tool creation, scripting, shader creation, working with both programmers and artists, and managing workflow are all skills required of a modern technical artist. This roundtable will bring together technical artists from across the industry to share their knowledge, experiences, and tips for being the best at their jobs.