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Session Name:

Level Design in a Day: Wayfinding & Storytelling Techniques

Overview:

Drawing on his experience with independent projects such as Gravity Bone, Thirty Flights of Loving, and the upcoming Quadrilateral Cowboy, Brendon will explore the building blocks of conveying information through architecture, detail spatial navigation techniques, explain how to recognize and avoid common level design pitfalls, and share his methods of conveying narrative. Level designers of all skill levels will benefit from this down-to-earth presentation of fundamental techniques and applied examples.

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  • GDC 2015
  • Brendon Chung
  • Blendo Games
  • free content
  • Production
  • Production
  • Design
  • Design